Statement, biography and CV
Statement
I build worlds that other people live inside.
Right now that means science-fiction universes, game worlds running on generative systems, and a new one in production I can't talk about yet — made by building with each new generation of AI tools as it arrives, the same way I've always used whatever was new. The method hasn't changed in twenty-five years: build a space, seed it with characters and story, hand it over, and find out what people do with it.
I have been doing this since before the tools had names. In 2001 I built a website and a forum that became the first online home of grime, dubstep and UK garage; the animation that grew out of that room entered the BFI National Archive in 2026, and the work that followed has been exhibited in London, Shenzhen and Beijing and auctioned at Bonhams. The technologies were different each time — forums, animation, 3D, collectible art, AI — and none of them were the subject.
The subject is the space itself: what people build when you hand them a world and step back. My work is the architecture of that handover — the characters, the lore, the room, the invitation.
Underneath that is the same instinct: get there before the frequency's crowded. A pirate radio dial, an unwatched forum, a JPEG nobody trusted yet, a model nobody trusted yet — different equipment, same principle: find where something is actually broadcasting, before anyone official is tuned in. I've spent twenty-five years building the receivers early. Tune into a frequency that's genuinely live and you get static along with the signal — interference, complaints, the odd cancelled talk. I've learned to read that as proof, not failure: you don't get static from a dead channel. I'm still building receivers. I still don't know what I'll pick up next. Some call the static interference. I call it the interesting part.
Biography
Vector Meldrew is a British artist working across world-building, moving image and computer-generated art. Recent work includes Broadside, an original science-fiction universe exhibited in London, Shenzhen and Beijing, and AI-native game worlds; Pure Energy, made with Tinie Tempah, was auctioned at Bonhams in 2021. His films have been premiered by Adult Swim and Vice, earned a Vimeo Staff Pick, and screened at Aesthetica, The Smalls and the Berlin Music Video Awards, with live visual performances at Glastonbury, Mapping Festival and STUK.
He began in 2001 as a founding member of RWD, designing and building RWDmag.com and the RWD forum — the first online home of grime, dubstep and UK garage, years before social media, GRM Daily or SBTV. The Booo Krooo, the web animation series that grew out of it, became a Channel U television sitcom and entered the BFI National Archive in 2026.
Or, the other version
Vector Meldrew seems less concerned with 'whos' or 'whats', choosing rather to pour his passions into 'how'. Some say he has no physical form, existing only through the output of his graphical creativity. A few suggest he is in fact a cluster of design specialists, decentralisation nerds and music buffs — but then, some people will believe anything.
Fast forward to the present and you'll find him building science-fiction worlds, feeding deranged thoughts through a stack of GPUs, and — reportedly — deep in production on something he refuses to name. If you have a problem, if no one else can help, and if you can find him… (hint: try the DMs.)
Press
“Vector Meldrew's imagery takes place in an imagined metaverse, that is at once dark, bright and fragmented. The unsettling structure to Meldrew's work asks the viewer to question their underlying structure of reality, looking beyond everyday sensory perception towards the potential that lies ahead.” Bonhams
“Vector Meldrew is crafting visionary worlds around contemporary cultural themes.” Visual Atelier
Curriculum vitae
Collection
Recognition
BFI National Archive, 2026 · Prince's Trust London Business of the Year, 2004 · Ernst & Young Future 100 · Prince's Trust Urban Music Festival, 2004 · Channel U
Auction
Pure Energy, 2021 — Bonhams, London
Exhibitions
Public / Street
Screenings & awards
Press & links
Print & book features
Media
Lectures
Studio
Dazzle Ship, 2013–2023. A commercial studio run alongside the practice, working with adidas, Nike, Levi's, London 2012, Ministry of Sound, Ninja Theory and the James Bond 007 games at Eurocom.